![]() Next Limit has a nice article on what is slated for RealFlow C4D 2. There is also talk of performance boosts and memory improvements, better collision handling and more. It is also possible to mesh cache fluids right in C4D with a completely Alembic based pipeline. RealFlow C4D 2 now lets you control Daemons through C4D’s native falloff functions. The plugin will add some of RealFlow 10’s feature set, including the Dyverso Multi-Physics Solver, Granular Materials, Viscous and Viscoelastic Substances, and the ability to work with interacting fluids, like water and foam together. RealFlow C4D 2 will come packed with tons of new features and some much needed improvements. It is a completely integrated effort that works with MoGraph, Thinking Particles, C4D Hair, and more. The plugin is a unique one, as it brings the fluid simulations technology from Real Flow directly inside of Maxon’s Cinema 4D. Next Limit Technologies are setting up to release a new version of RealFlow for C4D.
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